It’s been exactly one year since the reboot of Nashville CocoaHeads last February. I’ve loved seeing the Nashville developer community grow along with the connections and ventures which have come out of the group. Members I’ve talked to have expressed how the community has inspired and motivated them in their […]
Changing your seller name on Apple’s App Store is not a straight-forward process. There are several caveats and ways to accomplish a name change. In the absence of any formal process, here are two methods for changing your seller name:
Seller Name Guidelines
First it is necessary to understand the guidelines for […]
With the opportunity to travel a lot this year, I’ve frequently found myself working while in transit. I’ve made the 4-5 hour flight to California several times this year, and requiring me to make my laptop’s battery last as long as possible. Here are a few tips I’ve discovered for […]
Several weeks ago, I received a Pebble, a smartwatch that works with both Android and iOS. I won the smartwatch in a generous contest that Pebble is hosting this month. I’ve been using the Pebble for several weeks, and I’m really impressed with it. Here’s why:
Pebble was started through a […]
I love this tweet.
Really encouraged by the intro iOS Apps session this morning. Great info, tips. Wanna go home & make an app. #bcn13iosapps #ILikeTurtlesToo
— Kelliente (@Kelliente) November 2, 2013
This year at Nashville’s BarCamp, I gave a panel session with fellow iOS developers Jonathan Wiley and Ian Broyles. Our session […]
Like past iOS releases, there are often small APIs which get overlooked amongst the new frameworks and tentpole features. In iOS 7, one of these easily overlooked APIs is row height estimation for UITableView. Even if you noticed this new API you might not have realized how powerful it can […]
I’ve had the idea for a contact sharing app for several years now. There’s never been an easy way to share your contact information on the iPhone. The process of finding your contact, choosing to share, and typing in a number (on the tiny keyboard) is far too time consuming. […]
This past Wednesday, we had our eighth CocoaHeads meeting this year. This was also the eighth meeting since I’ve been organizing the group. Since that first meeting in February, I’ve seen jobs landed, podcasts started, app ideas born, and lots of new friends made all because of Nashville CocoaHeads. It’s […]
6 AM Friday morning I headed to my local Apple Store and joined the line to get a new iPhone 5s. Even before getting a reservation ticket, it was clear that the gold iPhone 5s was in high demand, having limited supply online and in stores across the world. Fortunately, I had […]
Over the summer I worked on a contact sharing app for iOS 7 called Card Share. More information about the app will come soon, but if you’re interested, I talk about it during my guest feature on the NSVille Podcast.
The app is about 90% finished, just needing the addition of In-App Purchases, a walkthrough screen, and localization. However, I have decided to go ahead and submit the app to the App Store. I want to put the app in front of the app review board and get their approval before I put more work into it. I don’t have any reason to believe why it would be rejected, but I think this is just a good precaution to be safe. Also, when I submit my update to complete the app, the review time for that build should be shorter.
In general, the sooner you can submit your app for review the better. You never know what could go wrong or why it could be rejected. Hold off on perfecting your screenshots, app description and tags, but make sure this information will look good enough for the reviewer. I’ve found that by submitting early I can make the app launch process more in my control.
I’ll post updates about the review process and more details about the app soon.
9/11 – Version 1.0 Waiting for Review
9/16 – Version 1.0 In Review
9/17 – Version 1.0 Pending an Apple Release
Well that was painless. Now that I know my app is good to go, I’ll add the In-App purchases, final touches, and submit the release version.